Friday, 26 November 2010
Car and Camera
By going file, merge i have been able to add my car onto my environment. I have also added a camera. I did this by clicking the camera logo on 3Ds Max. By clicking and dragging it, i was able to get it into the correct possion for my shots. I pressed F9 to render my project from the camera's view point.
Friday, 19 November 2010
Environment No Materials
I have taken a screen shot of my environment with no materials into it.
I went onto the material editor and removed the materials from there.
I went onto the material editor and removed the materials from there.
Friday, 5 November 2010
Adding rubble
I have added some rubble and grave3l using standard primatives. I have added a gravel area whitch I did by using a apear and adding a gravel material to it. I create soem grass using the line tool, I also cloned it and grouped them together. I also created a barel usign a cylinder and made it look squashed by extruding and bevelling the polygons after converting it to an editable poly. I added materials onto them all.
Friday, 22 October 2010
Adding sky
I have added sky to my enviorment. I did this surrounding it with a sphear and adding a sky material onto it via material editor. In then added a normal editor to it so that then sky material would show up on the inside rather than out. I then righ clicked on the sphere and added a backface cull, which allows me to see inside the sphere, this means i can see my enviornment and i can still edit it.
Friday, 8 October 2010
Racing line improved
I previouslely created a racing pole but i decided to improve this further by adding some starting lights onto it. I did this by starting with a cube. I made the cube into a rectangluar shape.
I created a cylinder and extruded inwards to make a hole. I created a sphear and fitted the sphear into it. I made them two different colours, red and green. I gave my lights a shiny effect by chnaging the defuse and the glossiness. I then attached my lights with a cylinder then dending it around the top pole. I then grouped them together and merged it to my enviorement.
I created a cylinder and extruded inwards to make a hole. I created a sphear and fitted the sphear into it. I made them two different colours, red and green. I gave my lights a shiny effect by chnaging the defuse and the glossiness. I then attached my lights with a cylinder then dending it around the top pole. I then grouped them together and merged it to my enviorement.
Creating tree
Tree
As part if my design, I have created a small tree. I was able to do this by using cylinders on standard primatives, bending them, fitting them onto the tree trunk and grouping them. I then added leaves to it, i created the leaf on photoshop. I was able to paste the leaf onto 3Ds Max using a plane. I fixed the leaves onto each tree branch and again grouping them. I added a tree bark material to my tree before grouping the object together. I then merged by tree onto my enviorment.
To create the leaf i found an image of a leaf on the internet then i pasted it into photoshop. On one image, i made the leaf white with the black background and on the other, i had the leaf on a white background. I created a plain on 3Ds Max and added both images on the material editor. The black and white image was added on the opacity and the colour on the defuse.
As part if my design, I have created a small tree. I was able to do this by using cylinders on standard primatives, bending them, fitting them onto the tree trunk and grouping them.
To create the leaf i found an image of a leaf on the internet then i pasted it into photoshop. On one image, i made the leaf white with the black background and on the other, i had the leaf on a white background. I created a plain on 3Ds Max and added both images on the material editor. The black and white image was added on the opacity and the colour on the defuse.
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