Friday, 26 November 2010

Camera Shots

Below are some camera shots of my completed environment.

 



Car and Camera

By going file, merge i have been able to add my car onto my environment. I have also added a camera. I did this by clicking the camera logo on 3Ds Max. By clicking and dragging it, i was able to get it into the correct possion for my shots. I pressed F9 to render my project from the camera's view point.



Friday, 19 November 2010

Environment No Materials

I have taken a screen shot of my environment with no materials into it.
I went onto the material editor and removed the materials from there.

Friday, 5 November 2010

Adding rubble

I have added some rubble and grave3l using standard primatives. I have added a gravel area whitch I did by using a apear and adding a gravel material to it. I create soem grass using the line tool, I also cloned it and grouped them together. I also created a barel usign a cylinder and made it look squashed by extruding and bevelling the polygons after converting it to an editable poly. I added materials onto them all.

Friday, 22 October 2010

Adding sky

I have added sky to my enviorment. I did this surrounding it with a sphear and adding a sky material onto it via material editor. In then added a normal editor to it so that then sky material would show up on the inside rather than out. I then righ clicked on the sphere and added a backface cull, which allows me to see inside the sphere, this means i can see my enviornment and i can still edit it.

Friday, 8 October 2010

Racing line improved

I previouslely created a racing pole but i decided to improve this further by adding some starting lights onto it. I did this by starting with a cube. I made the cube into a rectangluar shape.

I created a cylinder and extruded inwards to make a hole. I created a sphear and fitted the sphear into it. I made them two different colours, red and green. I gave my lights a shiny effect by chnaging the defuse and the glossiness. I then attached my lights with a cylinder then dending it around the top pole. I then grouped them together and merged it to my enviorement.

Creating tree

Tree
As part if my design, I have created a small tree. I was able to do this by using cylinders on standard primatives, bending them, fitting them onto the tree trunk and grouping them.
I then added leaves to it, i created the leaf on photoshop. I was able to paste the leaf onto 3Ds Max using a plane. I fixed the leaves onto each tree branch and again grouping them. I added a tree bark material to my tree before grouping the object together. I then merged by tree onto my enviorment.

To create the leaf i found an image of a leaf on the internet then i pasted it into photoshop. On one image, i made the leaf white with the black background and on the other, i had the leaf on a white background. I created a plain on 3Ds Max and added both images on the material editor. The black and white image was added on the opacity and the colour on the defuse.